Fjordhold
Hold the gate.
Draugr march down the road at your fortress. The towers and your hero shoot on their own. After every wave you pick 1 of 3 blessings, and blessing pairs form synergies.
- Free
- Offline play
- Optional ads
You choose the build. They do the shooting.
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The gate has HP
Draugr walk one road to the palisade. A draugr that reaches the gate hits it. At 0 HP the run is over. You never aim a shot.
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Blessings that combine
After every wave, pick 1 of 3 blessings. Pairs form synergies. Fire arrows and oil barrels become Inferno: oiled draugr explode when they burn.
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Two abilities
You fire two abilities, such as Thor's Hammer and Shield Wall. A tap marks a target or answers a boss. It never aims.
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A village between runs
Between runs you rebuild the village. The smithy unlocks towers, the mead hall unlocks blessings, the rune circle unlocks abilities. Silver is never sold.
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Saga, endless, Blood Moon
A saga stage takes 2 to 4 minutes. An endless run takes 5 to 15, with a boss every 10 waves. The daily Blood Moon gives everyone the same waves.
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Plays offline
The battle does not need a connection. Ads, leaderboards and cloud save do. Every ad is a reward you choose to watch. No ad plays between runs or during a battle.
A look inside
How a run goes
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Hold the gate
The towers and your hero shoot on their own. You watch the road, mark a target, and fire an ability when the crowd is thick.
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Pick one blessing
The wave ends. Three blessings. You take one. The next wave is already on the road.
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Spend the silver
The run ends. Silver goes into the village, and the village changes what the next run can do. Walk away any time: the run is saved at the start of each wave.
See a wave
Real play from an endless run: draugr on the road, fire on the crowd, then Thor's Hammer.